Road to Unity (2D) - part 3

The third part of the blog series where we introduce game objects' collision handling. We’ll explain how to use collision boxes and rigid bodies to prevent objects to overlap. Instead, the objects will bounce off the box’s boundaries when they are brought close to each other.

Road to Unity (2D) - part 2

The second part of the blog series where we add behavior to the Game Objects that we have prepared in the part 1. Besides enabling our boat object to be controlled by keyboard inputs, we’ll also show how to make main camera to follow your game object.

Road to Unity (2D) - part 1

You want to build a game, but don’t know where to start? These blog post series are about the concepts I grasped on my own journey of learning game development in Unity. In order to start small, I decided to begin with 2D games development and see where it leads me…

dotnet build... stuck!

Recently, my team experienced an issue within cloud pipeline where our DotNet solution build execution kept getting stuck and hanged for a long time, until it finally timed out…

DotNet Core and Docker

This article will explain how to start with setting up Docker configuration for deployment and test execution of your dotnet core solution.

Lower costs with AWS Fargate Spot

In case you are running your container instances on AWS Fargate, there is a way to reduce your costs by using Fargate Spot capacity provider…

About Halo game's backend

This article is a summary of lessons learned from talks and publications that described what Halo service team was building back in 2013. We discovered a lot about their backend implementation and architecture, that we found very insightful…

Hello, World!

Dear reader, we hope you are doing well, and we wish to thank you for your interest and visit to our blog. So let us introduce ourselves…